Studio Craft · (04)

AR / VR / XR experiences

Backed by the Meta XR Programme and NVIDIA Inception, we design spatial experiences for Meta Quest, ARKit, ARCore, and WebXR — from enterprise training simulations to consumer-facing interactive activations.

  • Meta Quest
  • ARKit
  • ARCore
  • WebXR
  • Spatial Computing
Deliverables

WHAT YOU get

  • 01XR concept and interaction design
  • 02VR training and simulation builds
  • 03Mobile AR apps and filters
  • 04WebXR experiences that run in the browser
  • 053D environments and optimised assets
  • 06Store submission and device rollout
How it works

FROM BRIEF TO launch

  1. Step 01

    Discover

    Use case, target devices and success metrics defined up front.

  2. Step 02

    Prototype

    An in-headset prototype to test comfort and interactions.

  3. Step 03

    Build

    Full production with regular on-device test builds.

  4. Step 04

    Deploy

    Store release or enterprise rollout across your devices.

FAQ

GOOD
questions

Which headsets do you support?

Meta Quest primarily, plus mobile AR on iOS and Android and WebXR in the browser.

Do you build enterprise training?

Yes — simulations with analytics so you can measure learning outcomes.

Can XR run without an app install?

Yes, with WebXR. We help you decide when that trade-off makes sense.

Let's talk ar / vr / xr

Share your brief and get a clear plan, timeline and quote within 48 hours.

Start a Project

LET'S
collaborate

Response Time

24 hours

Guaranteed reply within one business day, every time.

Studio

Epiko Studios

India-based. Global delivery. Serving studios and institutions worldwide.