AR / VR / XR experiences
Backed by the Meta XR Programme and NVIDIA Inception, we design spatial experiences for Meta Quest, ARKit, ARCore, and WebXR — from enterprise training simulations to consumer-facing interactive activations.
- Meta Quest
- ARKit
- ARCore
- WebXR
- Spatial Computing

WHAT YOU get
- 01XR concept and interaction design
- 02VR training and simulation builds
- 03Mobile AR apps and filters
- 04WebXR experiences that run in the browser
- 053D environments and optimised assets
- 06Store submission and device rollout
FROM BRIEF TO launch
- Step 01
Discover
Use case, target devices and success metrics defined up front.
- Step 02
Prototype
An in-headset prototype to test comfort and interactions.
- Step 03
Build
Full production with regular on-device test builds.
- Step 04
Deploy
Store release or enterprise rollout across your devices.
GOOD
questions
Which headsets do you support?
Meta Quest primarily, plus mobile AR on iOS and Android and WebXR in the browser.
Do you build enterprise training?
Yes — simulations with analytics so you can measure learning outcomes.
Can XR run without an app install?
Yes, with WebXR. We help you decide when that trade-off makes sense.

Let's talk ar / vr / xr
Share your brief and get a clear plan, timeline and quote within 48 hours.
LET'S
collaborate
24 hours
Guaranteed reply within one business day, every time.
Epiko Studios
India-based. Global delivery. Serving studios and institutions worldwide.


